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	<description>Secret Cp cheats for my cousins!</description>
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		<title>Cpjoncp's Blog</title>
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		<item>
		<title>Edit websites</title>
		<link>http://cpjoncp.wordpress.com/2009/04/26/edit-websites/</link>
		<comments>http://cpjoncp.wordpress.com/2009/04/26/edit-websites/#comments</comments>
		<pubDate>Sun, 26 Apr 2009 23:42:33 +0000</pubDate>
		<dc:creator>cpjoncp</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://cpjoncp.wordpress.com/?p=184</guid>
		<description><![CDATA[go to your website and put in  javascript:document.body.contentEditable = &#8216;true&#8217;; document.designMode = &#8216;on&#8217;; void 0 now you can edit pages<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cpjoncp.wordpress.com&amp;blog=6075111&amp;post=184&amp;subd=cpjoncp&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>go to your website and put in </p>
<p>javascript:document.body.contentEditable = &#8216;true&#8217;; document.designMode = &#8216;on&#8217;; void 0</p>
<p>now you can edit pages</p>
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		<slash:comments>2</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">Jonathan</media:title>
		</media:content>
	</item>
		<item>
		<title>DJ3K cheat</title>
		<link>http://cpjoncp.wordpress.com/2009/04/26/dj3k-cheat/</link>
		<comments>http://cpjoncp.wordpress.com/2009/04/26/dj3k-cheat/#comments</comments>
		<pubDate>Sun, 26 Apr 2009 23:39:40 +0000</pubDate>
		<dc:creator>cpjoncp</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://cpjoncp.wordpress.com/?p=182</guid>
		<description><![CDATA[Jo jo jo guys, the good old cp cheat is working again.Do you remember Dj3k?There was a cheat.The cp team fixed it,but now,I founf a new way,and it’s working.Read very carefully. Go to your igloo.Check if it is closed.You musst close your igloo before you do the cheat.Go to the night club.Klick on the game [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cpjoncp.wordpress.com&amp;blog=6075111&amp;post=182&amp;subd=cpjoncp&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Jo jo jo guys,<br />
the good old cp cheat is working again.Do you remember Dj3k?There was a cheat.The cp team fixed it,but now,I founf a new way,and it’s working.Read very carefully.</p>
<p>Go to your igloo.Check if it is closed.You musst close your igloo before you do the cheat.Go to the night club.Klick on the game Dj3k,and before he asks you to play,klick on your igloo.If you are not very good at that,you will need some more tries to do it.When you come to your igloo,he will ask you “Do you want to play Dj3k”.Klick yes.If he doesn’t asks you that,then try it again.Go to the night club and klick on the game and blablabla.So,when you klick yes,then mix some music.Play as long as you want.Then klick on the X(to exit the game).You will earn some money,but you will not go out the game.Klick another time x,then you will earn money again.Klick on the x as long as you want,and there is something cool.Every time,when you klick on the x,you will get more money.That’s cool,right?So,close your igloo,and get your money.</p>
<p>P.S:This is working for Bean counters too!</p>
<p> </p>
<p> </p>
<p>Thanks you to my friend Tommy214 for letting me know this cheat.</p>
<p>And commenting on my blog.</p>
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		<slash:comments>4</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">Jonathan</media:title>
		</media:content>
	</item>
		<item>
		<title>Cp trainer codes</title>
		<link>http://cpjoncp.wordpress.com/2009/04/23/cp-trainer-codes/</link>
		<comments>http://cpjoncp.wordpress.com/2009/04/23/cp-trainer-codes/#comments</comments>
		<pubDate>Thu, 23 Apr 2009 08:52:52 +0000</pubDate>
		<dc:creator>cpjoncp</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://cpjoncp.wordpress.com/?p=176</guid>
		<description><![CDATA[Load CP: ShockwaveFlash1.Base = &#8220;http://play.clubpenguin.com/&#8221; ShockwaveFlash1.Movie = &#8220;http://media1.clubpenguin.com/play/v2/load.swf?8&#8243; ShockwaveFlash1.Play Change Load map text: Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.LOCAL_CRUMBS.lang.map&#8221;, &#8220;Loading Your Trainer Map&#8221;) Edit error Message: Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.LOCAL_CRUMBS.error_lang.3&#8243;, &#8220;Press Edit &#8211;&#62; Hide Error to close this message. OR WHAT U WANT TO SAY&#8221;) Edit server welcome: Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.LOGIN_HOLDER.SELECT_WORLD_TXT.text&#8221;, &#8220;Welcome to YOUR Trainer!&#8221;)   Change Loading spinner Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.LOADING.message_txt.text&#8221;, &#8220;Loading [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cpjoncp.wordpress.com&amp;blog=6075111&amp;post=176&amp;subd=cpjoncp&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Load CP:  ShockwaveFlash1.Base = &#8220;http://play.clubpenguin.com/&#8221; ShockwaveFlash1.Movie = &#8220;http://media1.clubpenguin.com/play/v2/load.swf?8&#8243; ShockwaveFlash1.Play  Change Load map text:  Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.LOCAL_CRUMBS.lang.map&#8221;, &#8220;Loading Your Trainer Map&#8221;)  Edit error Message:  Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.LOCAL_CRUMBS.error_lang.3&#8243;, &#8220;Press Edit &#8211;&gt; Hide Error to close this message. OR WHAT U WANT TO SAY&#8221;)  Edit server welcome:  Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.LOGIN_HOLDER.SELECT_WORLD_TXT.text&#8221;, &#8220;Welcome to YOUR Trainer!&#8221;)</p>
<p> </p>
<p>Change Loading spinner</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.LOADING.message_txt.text&#8221;, &#8220;Loading your Trainer&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.LOADING.message_txt.textSize&#8221;, &#8220;100&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.LOADING.message_txt.text._height&#8221;, &#8220;10000&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.LOADING.message_txt.textColor&#8221;, &#8220;0xFF5500&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.LOADING.spinner_mc._alpha&#8221;, 50)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.LOADING.spinner_mc._height&#8221;, 150)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.LOADING.spinner_mc._width&#8221;, 150)</p>
<p> </p>
<p>Edit some server names:</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.100.name&#8221;, &#8221; cpjoncp&#8217;s&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.101.name&#8221;, &#8221; Microchip123&#8242;s&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.102.name&#8221;, &#8221; Secret&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.103.name&#8221;, &#8221; Mystery&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.104.name&#8221;, &#8221; Private&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.105.name&#8221;, &#8221; Cheater&#8217;s&#8221;)</p>
<p> </p>
<p>Private Sub a_Click()</p>
<p>MsgBox (&#8220;This Is A Club Penguin Trainer for the purpose of cheating NOT hacking do not reffer to this as a hack, hacking machine, or anything that has to do with hacking!&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub adopt_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(6, CurDir &amp; &#8220;/flash3.swf?w=catalogue&amp;catalogue=adopt_catalogue&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub amimem_Click()</p>
<p>MsgBox (&#8220;Member Status: &#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.SHELL.my_player.is_member&#8221;) &amp; &#8220;.&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub amisafe_Click()</p>
<p>MsgBox (&#8220;Safe Chat Status: &#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.SHELL.my_player.is_safemode&#8221;) &amp; &#8220;.&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub bath_Click()</p>
<p>Timer11.Enabled = True</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub aqua_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flash.swf?w=game&amp;thename=aqua&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub astro_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flash.swf?w=game&amp;thename=astro&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub beamod_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.INTERFACE.is_moderator&#8221;, 1)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub bean_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flash.swf?w=game&amp;thename=beans&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub becomebigboybots_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.my_player.player_id&#8221;, &#8220;54308448&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub BecomeBillybob_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.my_player.player_id&#8221;, &#8220;81&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub BecomeFerrariracer_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.my_player.player_id&#8221;, &#8220;62529939&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub BecomeGizmo_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.my_player.player_id&#8221;, &#8220;81752&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub BecomeHappy77_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.my_player.player_id&#8221;, &#8220;22&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub BecomeHeatblast227_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.my_player.player_id&#8221;, &#8220;10333688&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub BecomeRockhopper_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.my_player.player_id&#8221;, &#8220;11363770&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub BecomeRsnail_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.my_player.player_id&#8221;, &#8220;36&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub BecomeSkate14z_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.my_player.player_id&#8221;, &#8220;58918487&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub bemember_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.my_player.is_member&#8221;, 1)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub bepcplayer_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.my_player.player_id&#8221;, ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.INTERFACE.active_player_object.player_id&#8221;))</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub besafe_Click()</p>
<p>Timer5.Enabled = True</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub bhpiniggy_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle0&#8243;, &#8220;http://cppuffles.comze.com/bethatpuff.swf&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle1&#8243;, &#8220;http://cppuffles.comze.com/bethatpuff.swf&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle2&#8243;, &#8220;http://cppuffles.comze.com/bethatpuff.swf&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle3&#8243;, &#8220;http://cppuffles.comze.com/bethatpuff.swf&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle4&#8243;, &#8220;http://cppuffles.comze.com/bethatpuff.swf&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle5&#8243;, &#8220;http://cppuffles.comze.com/bethatpuff.swf&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle6&#8243;, &#8220;http://cppuffles.comze.com/bethatpuff.swf&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub bidol_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.idle_timeout&#8221;, &#8220;6000000000#&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub billybob_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flash.swf?w=igloo&amp;theid=81&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub bob_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flash.swf?w=game&amp;thename=book2&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub body_Click()</p>
<p>Dim txt</p>
<p>txt = InputBox(&#8220;What Do You Want Your New Body ID to be?&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.my_player.body&#8221;, txt)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub bpinigloo_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle0&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/black1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle1&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/black1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle2&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/black1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle3&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/black1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle4&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/black1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle5&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/black1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle6&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/black1&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub bpppinigloo_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle0&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/blue1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle1&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/blue1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle2&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/blue1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle3&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/blue1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle4&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/blue1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle5&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/blue1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle6&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/blue1&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub buyid_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(5, CurDir &amp; &#8220;/perm.swf?theid=&#8221; &amp; InputBox(&#8220;Please Type The ID Number Of The Item You Want To Get&#8221;))</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub changeage_Click()</p>
<p>Dim txt</p>
<p>txt = InputBox(&#8220;Please Enter Your Wanted Age&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.my_player.player_age&#8221;, txt)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub cage_Click()</p>
<p>Dim txt</p>
<p>txt = InputBox(&#8220;Please Type Your Wanted Age&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.my_player.created_date&#8221;, txt)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub cart_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flash.swf?w=game&amp;thename=cart&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub catchin_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flash.swf?w=game&amp;thename=waves&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub cclothing_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(6, CurDir &amp; &#8220;/flash3.swf?w=catalogue&amp;catalogue=clothing_catalogue&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub changecoins_Click()</p>
<p>Dim txt</p>
<p>txt = InputBox(&#8220;Please Type Your Wanted Coin Amount&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.my_player.coins&#8221;, txt)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub changefftickets_Click()</p>
<p>Dim txt</p>
<p>txt = InputBox(&#8220;Please Type Your Wanted Ticket Amount&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;level0.holder_mc.INTERFACE.num_tickets&#8221;, txt)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub changeid_Click()</p>
<p>Dim txt</p>
<p>txt = InputBox(&#8220;Please Type Your Wanted Player ID&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.my_player.player_id&#8221;, txt)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub cookie_Click()</p>
<p>Timer14.Enabled = True</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub co_Click()</p>
<p>Timer7.Enabled = False</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub colour_Click()</p>
<p> </p>
<p>End Sub</p>
<p> </p>
<p>Private Sub con_Click()</p>
<p>Timer7.Enabled = True</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub changepass_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.LOGIN_HOLDER.PASSWORD_TXT.text&#8221;, InputBox(&#8220;What Do you want the Password to be?&#8221;))</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub changepcname_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.INTERFACE.nicknames_mc.p&#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.INTERFACE.active_player_object.player_id&#8221;) &amp; &#8220;.name_txt.text&#8221;, InputBox(&#8220;Enter the Name.&#8221;))</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub costume_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(6, CurDir &amp; &#8220;/flash3.swf?w=catalogue&amp;catalogue=costume_catalogue&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub credits_Click()</p>
<p>MsgBox (&#8220;Everyone!&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub currentcrumbid_Click()</p>
<p>MsgBox (&#8220;This Crumb Room ID Is &#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.SHELL.current_crumb_room_id&#8221;) &amp; &#8220;.&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub cyourname_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.INTERFACE.PLAYER_WIDGET.art_mc.name_txt.text&#8221;, InputBox(&#8220;Enter the name to go on your playercard.:&#8221;))</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.INTERFACE.nicknames_mc.p&#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.SHELL.my_player.player_id&#8221;) &amp; &#8220;.name_txt.text&#8221;, InputBox(&#8220;Enter Your Desired Name to go on the INTERFACE.&#8221;))</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub deleteswf_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(21, CurDir &amp; &#8220;/flshz.swf?m=remove&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub dontRship_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.mascot_options.migrator_active&#8221;, &#8220;false&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub eitems_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.INTERFACE.nicknames_mc.p&#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.SHELL.my_player.player_id&#8221;) &amp; &#8220;.item_id.id_num&#8221;, InputBox(&#8220;Enter the ID.(only you can see this.)&#8221;))</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub doodleswf_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(45, CurDir &amp; &#8220;/doodle.swf&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub editbuddys_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.MAX_BUDDY_COUNT&#8221;, InputBox(&#8220;How many buddy do you want to be able to have?&#8221;))</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub edititems_Click()</p>
<p>frmItemChanger.Show</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub editmaxpuffleamount_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.MAX_PUFFLES&#8221;, InputBox(&#8220;How many puffles do you want to be able to buy?&#8221;))</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub emptyss_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.100.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.101.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.102.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.103.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.104.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.105.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.106.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.107.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.108.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.109.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.110.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.111.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.112.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.113.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.114.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.115.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.116.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.117.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.118.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.119.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.120.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.121.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.122.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.123.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.124.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.125.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.126.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.127.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.128.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.129.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.130.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.131.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.132.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.133.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.134.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.135.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.136.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.137.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.138.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.139.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.140.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.141.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.142.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.143.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.144.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.145.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.146.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.147.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.148.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.149.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.150.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.151.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.152.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.153.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.154.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.155.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.156.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.157.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.158.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.159.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.160.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.161.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.162.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.163.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.164.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.165.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.166.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.167.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.168.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.169.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.170.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.171.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.172.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.173.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.174.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.175.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.176.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.177.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.178.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.179.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.180.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.181.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.182.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.183.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.184.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.185.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.186.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.187.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.188.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.189.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.190.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.191.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.192.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.193.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.194.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.195.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.196.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.197.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.198.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.199.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.200.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.201.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.202.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.203.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.204.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.205.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.206.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.207.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.208.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.209.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.210.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.211.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.212.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.213.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.214.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.215.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.216.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.217.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.218.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.219.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.220.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.221.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.222.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.223.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.224.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.225.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.226.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.227.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.228.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.229.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.230.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.231.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.232.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.233.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.234.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.235.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.236.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.237.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.238.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.239.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.240.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.241.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.242.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.243.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.244.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.245.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.246.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.247.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.248.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.249.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.250.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.251.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.252.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.253.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.254.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.255.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.256.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.257.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.258.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.259.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.260.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.261.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.262.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.263.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.264.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.265.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.266.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.267.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.268.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.269.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.270.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.271.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.272.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.273.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.274.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.275.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.276.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.277.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.278.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.279.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.280.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.281.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.282.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.283.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.284.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.285.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.286.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.287.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.288.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.289.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.290.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.291.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.292.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.293.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.294.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.295.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.296.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.297.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.298.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.299.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.300.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.301.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.302.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.303.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.304.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.305.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.306.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.307.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.308.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.309.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.310.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.311.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.312.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.313.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.314.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.315.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.316.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.317.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.318.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.319.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.320.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.321.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.322.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.323.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.324.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.325.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.326.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.327.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.328.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.329.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.330.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.331.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.332.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.333.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.334.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.335.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.336.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.337.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.338.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.349.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.350.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.351.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.352.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.353.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.354.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.355.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.356.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.357.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.358.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.359.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.360.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.361.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.362.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.363.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.364.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.365.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.366.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.367.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.368.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.369.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.370.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.371.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.372.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.373.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.374.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.375.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.376.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.377.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.378.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.379.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.380.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.381.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.382.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.383.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.384.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.385.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.386.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.387.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.388.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.389.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.390.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.391.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.392.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.393.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.394.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.395.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.396.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.397.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.398.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.399.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.400.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.401.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.402.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.403.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.404.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.405.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.406.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.407.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.408.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.409.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.410.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.411.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.412.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.413.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.414.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.415.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.416.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.417.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.418.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.419.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.420.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.500.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.501.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.502.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.503.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.504.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.505.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.506.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.507.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.508.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.509.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.510.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.550.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.551.population&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.552.population&#8221;, 0)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub food_Click()</p>
<p>Timer10.Enabled = True</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub face_Click()</p>
<p>Dim txt</p>
<p>txt = InputBox(&#8220;What Do You Want Your New Face ID to be?&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.my_player.face&#8221;, txt)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub feet_Click()</p>
<p>Dim txt</p>
<p>txt = InputBox(&#8220;What Do You Want Your New Feet ID to be?&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.my_player.feet&#8221;, txt)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub flag_Click()</p>
<p>Dim txt</p>
<p>txt = InputBox(&#8220;What Do You Want Your New Flag ID to be?&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.my_player.flag&#8221;, txt)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub fish_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(6, CurDir &amp; &#8220;/flash3.swf?w=catalogue&amp;catalogue=fish_catalogue&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Form_Load()</p>
<p>Call ShockwaveFlash1.LoadMovie(56, CurDir &amp; &#8220;/interface14.swf&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub furn_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(6, CurDir &amp; &#8220;/flash3.swf?w=catalogue&amp;catalogue=furniture_catalogue&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub gb_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flash.swf?w=txt&amp;say=fuck&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub gbbp_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flshz.swf?m=hand&amp;id=752&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub gbp_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flshz.swf?m=hand&amp;id=750&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub getwpinigloo_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle0&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/white1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle1&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/white1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle2&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/white1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle3&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/white1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle4&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/white1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle5&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/white1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle6&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/white1&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub ggp_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flshz.swf?m=hand&amp;id=753&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub gizmo_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flash.swf?w=igloo&amp;theid=81752&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub goroom_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(12, CurDir &amp; &#8220;/room.swf?roomname=&#8221; &amp; InputBox(&#8220;Please Type The Room Name&#8221;))</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub gotocheatroom_Click()</p>
<p>MsgBox (&#8220;For this to work open the map click in between the 2 mountains and it will load a while then your there!&#8221;)</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/hackerr.swf&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub gotoigglooop_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flash.swf?w=igloo&amp;theid=&#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.INTERFACE.active_player_object.player_id&#8221;))</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub gotoigloo_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flash.swf?w=igloo&amp;theid=&#8221; &amp; InputBox(&#8220;Please Type The ID of the igloo you want to go to&#8221;))</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub gum_Click()</p>
<p>Timer15.Enabled = True</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub gpp_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flshz.swf?m=hand&amp;id=751&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub gppinigloo_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle0&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/green1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle1&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/green1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle2&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/green1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle3&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/green1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle4&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/green1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle5&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/green1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle6&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/green1&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub gppp_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flshz.swf?m=hand&amp;id=754&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub gpvi_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flshz.swf?m=hand&amp;id=&#8221; &amp; InputBox(&#8220;Enter A Puffle ID 750-757. If You Go Over 757, You Will Be Banned.&#8221;))</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub grp_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flshz.swf?m=hand&amp;id=755&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub gwp_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flshz.swf?m=hand&amp;id=757&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub gyp_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flshz.swf?m=hand&amp;id=756&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub hand_Click()</p>
<p>Dim txt</p>
<p>txt = InputBox(&#8220;What Do You Want Your New Hand ID to be?&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.my_player.hand&#8221;, txt)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub hair_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(6, CurDir &amp; &#8220;/flash3.swf?w=catalogue&amp;catalogue=hair_catalogue&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub happy_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flash.swf?w=igloo&amp;theid=22&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub head_Click()</p>
<p>Dim txt</p>
<p>txt = InputBox(&#8220;What Do You Want Your New Head ID to be?&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.my_player.head&#8221;, txt)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub hidees_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(19, CurDir &amp; &#8220;/flash.swf?w=hideerror&#8221;)</p>
<p>Call ShockwaveFlash1.LoadMovie(20, CurDir &amp; &#8220;/flash.swf?w=hideerror&#8221;)</p>
<p>Call ShockwaveFlash1.LoadMovie(21, CurDir &amp; &#8220;/flash.swf?w=hideerror&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub howmanypuffles_Click()</p>
<p>MsgBox (&#8220;You Can Have &#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.SHELL.MAX_PUFFLES&#8221;) &amp; (&#8221; Puffles.&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub hydro_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flash.swf?w=game&amp;thename=hydro&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub ice_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flash.swf?w=game&amp;thename=fish&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub igloo_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(6, CurDir &amp; &#8220;/flash3.swf?w=catalogue&amp;catalogue=igloo_catalogue&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub instruct_Click()</p>
<p> </p>
<p>End Sub</p>
<p> </p>
<p>Private Sub insructforpii_Click()</p>
<p>MsgBox (&#8220;Buy a puffle then click a colour of a puffle and then the colour of the puffle you bought will be that colour. This works even if your not a member just buy a blue or red puffle and click a colour below instructions and that puffle will be the colour you clicked.&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub irm_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.ENGINE.my_room_movieclips.room_mc.ease_method&#8221;, Label1.Caption)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub irmer_Click()</p>
<p>Timer4.Enabled = True</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub ismyiglooLocked_Click()</p>
<p>MsgBox (&#8220;Igloo Locked Status: &#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.SHELL.is_igloo_locked&#8221;) &amp; &#8220;.&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub isronnow_Click()</p>
<p>MsgBox (&#8220;Is Rockhopper Logged on Club Penguin Right Now?: &#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.SHELL.mascot_options.migrator_active&#8221;))</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub jetpack_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flash.swf?w=game&amp;thename=jetpack&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub lastBanAge_Click()</p>
<p>MsgBox (&#8220;Your Age Before Your Last Ban Was : &#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.SHELL.my_player.banned_age&#8221;) &amp; &#8220;.&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub link_Click()</p>
<p> </p>
<p>End Sub</p>
<p> </p>
<p>Private Sub license_Click()</p>
<p>MsgBox (&#8220;By using this software you must agree that if your Club Penguin Account gets banned no one in the credits is not responsible for this ban in any way.                                                                                                                                                                                                                                                                                                                                                                                                                                        If your employed by the Club Penguin Entertainment Inc., or are affiliated with the Club Penguin Entertainment Inc., you are not allowed to use this software or reverse engineer this software in any way.&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub loadcp_Click()</p>
<p>ShockwaveFlash1.Base = &#8220;&#8221;</p>
<p>ShockwaveFlash1.Base = &#8220;http://play.clubpenguin.com/&#8221;</p>
<p>ShockwaveFlash1.Movie = &#8220;http://media1.clubpenguin.com/play/v2/load6.swf?lang=fr&#8221;</p>
<p>ShockwaveFlash1.Play</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub notsafe_Click()</p>
<p>Timer5.Enabled = False</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub loadcpfour_Click()</p>
<p>ShockwaveFlash1.Base = &#8220;&#8221;</p>
<p>ShockwaveFlash1.Base = &#8220;http://play.clubpenguin.com/&#8221;</p>
<p>ShockwaveFlash1.Movie = &#8220;http://media1.clubpenguin.com/play/v2/load6.swf?lang=pt&#8221;</p>
<p>ShockwaveFlash1.Play</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub loadcpthree_Click()</p>
<p>ShockwaveFlash1.Base = &#8220;http://play.clubpenguin.com/&#8221;</p>
<p>ShockwaveFlash1.Movie = &#8220;http://media1.clubpenguin.com/play/v2/load6.swf?lang=pg&#8221;</p>
<p>ShockwaveFlash1.Play</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub loadcptwo_Click()</p>
<p>ShockwaveFlash1.Base = &#8220;&#8221;</p>
<p>ShockwaveFlash1.Base = &#8220;http://play.clubpenguin.com/&#8221;</p>
<p>ShockwaveFlash1.Movie = &#8220;http://media1.clubpenguin.com/play/v2/load6.swf?lang=en&#8221;</p>
<p>ShockwaveFlash1.Play</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub moonwalk_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.ENGINE.my_room_movieclips.room_mc.ease_method&#8221;, 4)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub moon_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.ENGINE.my_room_movieclips.block_mc._x&#8221;, -4000)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub mfive_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flash.swf?w=game&amp;thename=mission5&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub mfour_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flash.swf?w=game&amp;thename=mission4&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub mm_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flash.swf?w=game&amp;thename=mixmaster&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub mnine_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flash.swf?w=game&amp;thename=mission9&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub mone_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flash.swf?w=game&amp;thename=mission1&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub move_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(87, CurDir &amp; &#8220;/flshz.swf?m=move&amp;x=&#8221; &amp; InputBox(&#8220;Enter the X&#8221;) &amp; &#8220;&amp;y=&#8221; &amp; InputBox(&#8220;Enter the Y&#8221;))</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub msix_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flash.swf?w=game&amp;thename=mission6&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub mten_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flash.swf?w=game&amp;thename=mission10&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub mthree_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flash.swf?w=game&amp;thename=mission3&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub mtwo_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flash.swf?w=game&amp;thename=mission2&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub music_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(87, CurDir &amp; &#8220;/flshz.swf?m=music&amp;id=&#8221; &amp; InputBox(&#8220;Enter the Music ID&#8221;))</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub myp_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flash.swf?w=game&amp;thename=book1&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub neck_Click()</p>
<p>Dim txt</p>
<p>txt = InputBox(&#8220;What Do You Want Your New Neck ID to be?&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.my_player.neck&#8221;, txt)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub off_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(65, CurDir &amp; &#8220;/flash.swf?w=hiderror&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub on_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(65, CurDir &amp; &#8220;/cash.swf&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub opct_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;\flshz.swf?m=phrase&amp;id=&#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.INTERFACE.active_player_object.player_id&#8221;) &amp; &#8220;&amp;message=&#8221; &amp; InputBox(&#8220;Enter phrase for this penguin to say!&#8221;))</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub pagvn_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flash.swf?w=game&amp;thename=&#8221; &amp; InputBox(&#8220;Enter Game Name:&#8221;))</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub patchedidbreakout_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flash.swf?w=breakout&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub penguinresizerswf_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(20, CurDir &amp; &#8220;/penguinsi.swf&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub photo_Click()</p>
<p>Dim txt</p>
<p>txt = InputBox(&#8220;What Do You Want Your New Photo ID to be?&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.my_player.photo&#8221;, txt)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub pets_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(6, CurDir &amp; &#8220;/flash3.swf?w=catalogue&amp;catalogue=pet_catalogue&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub pid_Click()</p>
<p>MsgBox (&#8220;Your Player ID Is &#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.SHELL.my_player.player_id&#8221;))</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub play_Click()</p>
<p>Timer13.Enabled = True</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub rest_Click()</p>
<p>Timer12.Enabled = True</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub pizzatron_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flash.swf?w=game&amp;thename=pizzatron&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub ppinigloo_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle0&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/purple1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle1&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/purple1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle2&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/purple1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle3&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/purple1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle4&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/purple1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle5&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/purple1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle6&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/purple1&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub pru_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flash.swf?w=game&amp;thename=roundup&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub rh_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flash.swf?w=igloo&amp;theid=11363770&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub rpoff_Click()</p>
<p>Timer7.Enabled = False</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub rpon_Click()</p>
<p>Timer7.Enabled = True</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub rockhopper_Click()</p>
<p>MsgBox (&#8220;Please go to a different room and you will be Rockhopper.&#8221;)</p>
<p>Timer21.Enabled = True</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub rppiniggi_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle0&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/red1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle1&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/red1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle2&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/red1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle3&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/red1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle4&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/red1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle5&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/red1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle6&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/red1&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub rsnail_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flash.swf?w=igloo&amp;theid=36&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub setalpha_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.ENGINE.my_room_movieclips.room_mc.p&#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.SHELL.my_player.player_id&#8221;) &amp; &#8220;._alpha&#8221;, InputBox(&#8220;Please Set Your Alpha [1 Is Invisible-100 Is Visible]&#8220;))</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub setalphapc_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.ENGINE.my_room_movieclips.room_mc.p&#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.INTERFACE.active_player_object.player_id&#8221;) &amp; &#8220;._alpha&#8221;, InputBox(&#8220;Please Set Your Alpha [1 Is Invisible-100 Is Visible]&#8220;))</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub showcoins_Click()</p>
<p>MsgBox (&#8220;You Have &#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.my_player.coins&#8221;))</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub showpID_Click()</p>
<p>MsgBox (&#8220;This Penguin&#8217;s Id Is: &#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.INTERFACE.active_player_object.player_id&#8221;) &amp; &#8220;.&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub showRship_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.mascot_options.migrator_active&#8221;, &#8220;true&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub snowswf_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(19, CurDir &amp; &#8220;/snow.swf&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub sport_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(6, CurDir &amp; &#8220;/flash3.swf?w=catalogue&amp;catalogue=sport_catalogue&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub sr_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flash.swf?w=game&amp;thename=sled&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub stoptrigs_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.ENGINE.my_room_movieclips.triggers_mc&#8221;, &#8220;False&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Text1_Change()</p>
<p> </p>
<p>End Sub</p>
<p> </p>
<p>Private Sub thin_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flash.swf?w=game&amp;thename=thinice&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub throwball_Click()</p>
<p>Call ShockwaveFlash1.LoadMovie(87, CurDir &amp; &#8220;/flshz.swf?m=ball&amp;x=&#8221; &amp; InputBox(&#8220;Enter the X&#8221;) &amp; &#8220;&amp;y=&#8221; &amp; InputBox(&#8220;Enter the Y&#8221;))</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Timer1_Timer()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.analytics.sendToOmniture&#8221;, &#8220;hrhrehhrt45848&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.analytics.trackContent&#8221;, &#8220;10&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.analytics.trackMiniGame&#8221;, &#8220;10&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.analytics.trackRoomJoin&#8221;, &#8220;10&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.analytics.trackIglooJoin&#8221;, &#8220;10&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Timer11_Timer()</p>
<p>Call ShockwaveFlash1.LoadMovie(26, CurDir &amp; &#8220;/flash5.swf?w=bath&amp;theid=&#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0,holder_mc.ENGINE.puffleManager._puffles.id&#8221;))</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Timer12_Timer()</p>
<p>Call ShockwaveFlash1.LoadMovie(26, CurDir &amp; &#8220;/flash5.swf?w=rest&amp;theid=&#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0,holder_mc.ENGINE.puffleManager._puffles.id&#8221;))</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Timer13_Timer()</p>
<p>Call ShockwaveFlash1.LoadMovie(26, CurDir &amp; &#8220;/flash5.swf?w=play&amp;theid=&#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0,holder_mc.ENGINE.puffleManager._puffles.id&#8221;))</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Timer14_Timer()</p>
<p>Call ShockwaveFlash1.LoadMovie(26, CurDir &amp; &#8220;/flash5.swf?w=cookie&amp;theid=&#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0,holder_mc.ENGINE.puffleManager._puffles.id&#8221;))</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Timer15_Timer()</p>
<p>Call ShockwaveFlash1.LoadMovie(26, CurDir &amp; &#8220;/flash5.swf?w=gum&amp;theid=&#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0,holder_mc.ENGINE.puffleManager._puffles.id&#8221;))</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Timer17_Timer()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.analytics.trackIglooJoin&#8221;, &#8220;10&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Timer18_Timer()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.analytics.trackRoomJoin&#8221;, &#8220;10&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Timer19_Timer()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.analytics.trackMiniGame&#8221;, &#8220;10&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Timer2_Timer()</p>
<p>Call ShockwaveFlash1.LoadMovie(1, CurDir &amp; &#8220;/flash.swf?w=hideerror&#8221;)</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/flash.swf?w=game&amp;thename=waves&#8221;)</p>
<p>Call ShockwaveFlash1.LoadMovie(3, CurDir &amp; &#8220;/flash.swf?w=money&amp;scorehere=5000&#8243;)</p>
<p>Call ShockwaveFlash1.LoadMovie(4, CurDir &amp; &#8220;/flash.swf?w=moneyclose&#8221;)</p>
<p>Call ShockwaveFlash1.LoadMovie(5, CurDir &amp; &#8220;/flash.swf?w=room&amp;roomname=agentcom&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Timer20_Timer()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.analytics.trackContent&#8221;, &#8220;10&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Timer21_Timer()</p>
<p>For i = 0 To 150</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.room_player_list.&#8221; &amp; i &amp; &#8220;.head&#8221;, 442)</p>
<p>Next i</p>
<p>For i = 0 To 150</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.room_player_list.&#8221; &amp; i &amp; &#8220;.neck&#8221;, 161)</p>
<p>Next i</p>
<p>For i = 0 To 150</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.room_player_list.&#8221; &amp; i &amp; &#8220;.face&#8221;, 152)</p>
<p>Next i</p>
<p>For i = 0 To 150</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.room_player_list.&#8221; &amp; i &amp; &#8220;.colour_id&#8221;, 5)</p>
<p>Next i</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.INTERFACE.PLAYER_WIDGET.art_mc.name_txt.text&#8221;, &#8220;Rockhopper&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.INTERFACE.nicknames_mc.p&#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.SHELL.my_player.player_id&#8221;) &amp; &#8220;.name_txt.text&#8221;, &#8220;Rockhopper&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Timer3_Timer()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.ENGINE.my_room_movieclips.block_mc._x&#8221;, -5000)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Timer4_Timer()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.ENGINE.my_room_movieclips.room_mc.ease_method&#8221;, Label1.Caption)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Timer5_Timer()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.my_player.is_safemode&#8221;, &#8220;True&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Timer6_Timer()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.LOGIN_HOLDER.START.parents_mc._visible&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.LOCAL_CRUMBS.lang.Start&#8221;, &#8220;.:CHEAT:.&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.LOCAL_CRUMBS.lang.Start.Size&#8221;, 1000000)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.LOGIN_HOLDER.WORLD_SELECTION.redemption_mc._visible&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.LOGIN_HOLDER.START.create_free_txt._visible&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.LOGIN_HOLDER.START.dont_have_txt._visible&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.LOGIN_HOLDER.START.redemption_badge_mc._visible&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.LOGIN_HOLDER.PLAYER_LOGIN.START.redemption_badge_mc._visible&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.LOGIN_HOLDER.START.redemption_mc._visible&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.LOGIN_HOLDER.START.NEW_PLAYER.note_mc._visible&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.LOGIN_HOLDER.redemption_badge_mc._visible&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.LOGIN_HOLDER.NEW_PLAYER.create_account_btn._visible&#8221;, 0)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.LOADING.message_txt.text&#8221;, &#8220;Loading Penguin Earth 5&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.LOADING.message_txt.textSize&#8221;, &#8220;100&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.LOADING.message_txt.text._height&#8221;, &#8220;10000&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.LOADING.message_txt.textColor&#8221;, &#8220;0xFF5500&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.LOADING.spinner_mc._alpha&#8221;, 50)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.LOADING.spinner_mc._height&#8221;, 150)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.LOADING.spinner_mc._width&#8221;, 150)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.LOGIN_HOLDER.SELECT_WORLD_TXT.text&#8221;, &#8220;Welcome to Penguin Earth 5!&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.LOADING._alpha&#8221;, 50)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.LOCAL_CRUMBS.lang.map&#8221;, &#8220;Loading Penguin Earth 5 Map&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.LOCAL_CRUMBS.error_lang.3&#8243;, &#8220;Press Start &#8211;&gt; Hide Errors to close this message.&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.LOCAL_CRUMBS.lang.agent_line1&#8243;, &#8220;Welcome to&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.LOCAL_CRUMBS.lang.agent_line2&#8243;, &#8220;Penguin&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.LOCAL_CRUMBS.lang.agent_line3&#8243;, &#8220;Earth&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.LOCAL_CRUMBS.lang.agent_line4&#8243;, &#8220;5!&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.LOCAL_CRUMBS.lang.load_penguin&#8221;, &#8220;Loading Penguin Earth 5&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Timer7_Timer()</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/Hacks.swf?cheatID=8&amp;id=750&#8243;)</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/Hacks.swf?cheatID=8&amp;id=750&#8243;)</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/Hacks.swf?cheatID=8&amp;id=751&#8243;)</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/Hacks.swf?cheatID=8&amp;id=751&#8243;)</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/Hacks.swf?cheatID=8&amp;id=752&#8243;)</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/Hacks.swf?cheatID=8&amp;id=752&#8243;)</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/Hacks.swf?cheatID=8&amp;id=753&#8243;)</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/Hacks.swf?cheatID=8&amp;id=753&#8243;)</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/Hacks.swf?cheatID=8&amp;id=754&#8243;)</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/Hacks.swf?cheatID=8&amp;id=754&#8243;)</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/Hacks.swf?cheatID=8&amp;id=755&#8243;)</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/Hacks.swf?cheatID=8&amp;id=755&#8243;)</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/Hacks.swf?cheatID=8&amp;id=756&#8243;)</p>
<p>Call ShockwaveFlash1.LoadMovie(2, CurDir &amp; &#8220;/Hacks.swf?cheatID=8&amp;id=756&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Timer8_Timer()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.100.name&#8221;, &#8220;Cadetz54&#8242;s&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.101.name&#8221;, &#8220;Microchip123&#8242;s&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.102.name&#8221;, &#8220;Secret&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.103.name&#8221;, &#8220;Mystery&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.104.name&#8221;, &#8220;Private&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.servers.105.name&#8221;, &#8220;Cheater&#8217;s&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Timer9_Timer()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.LOGIN_HOLDER.PASSWORD_TXT.text&#8221;, &#8220;Password Here:&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.LOGIN_HOLDER.PENGUIN_NAME_TXT.text&#8221;, &#8220;User Name Here:&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.LOGIN_HOLDER.SIGN_IN_TXT.text&#8221;, &#8220;Start Trainer&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.LOGIN_HOLDER.START_TXT.text&#8221;, &#8220;Start Cheating&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub uname_Click()</p>
<p>MsgBox (&#8220;Your Username Is &#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.my_player.nickname&#8221;) &amp; &#8220;.&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub unamechange_Click()</p>
<p>Dim txt</p>
<p>txt = InputBox(&#8220;Please Enter Your Desired Penguin Name&#8221;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.my_player.nickname&#8221;, txt)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub whatiggiID_Click()</p>
<p>MsgBox (&#8220;This Igloo&#8217;s Is : &#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.SHELL.igloo_player_id&#8221;) &amp; &#8220;.&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub whatisage_Click()</p>
<p>MsgBox (&#8220;Your Age Is: &#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.SHELL.my_player.created_date&#8221;) &amp; &#8220;.&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub whatisbody_Click()</p>
<p>MsgBox (&#8220;Your Body Item ID Is &#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.SHELL.my_player.body&#8221;) &amp; &#8220;.&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub whatiscolor_Click()</p>
<p>MsgBox (&#8220;Your Colour Item ID Is &#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.SHELL.my_player.colour&#8221;) &amp; &#8220;.&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub whatisface_Click()</p>
<p>MsgBox (&#8220;Your Face Item ID Is &#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.SHELL.my_player.face&#8221;) &amp; &#8220;.&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub whatisfeet_Click()</p>
<p>MsgBox (&#8220;Your Feet Item ID Is &#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.SHELL.my_player.feet&#8221;) &amp; &#8220;.&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub whatisflag_Click()</p>
<p>MsgBox (&#8220;Your Flag Item ID Is &#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.SHELL.my_player.flag&#8221;) &amp; &#8220;.&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub whatishand_Click()</p>
<p>MsgBox (&#8220;Your Hand Item ID Is &#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.SHELL.my_player.hand&#8221;) &amp; &#8220;.&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub whatishead_Click()</p>
<p>MsgBox (&#8220;Your Head Item ID Is &#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.SHELL.my_player.head&#8221;) &amp; &#8220;.&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub whatisneck_Click()</p>
<p>MsgBox (&#8220;Your Neck Item ID Is &#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.SHELL.my_player.neck&#8221;) &amp; &#8220;.&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub whatisphoto_Click()</p>
<p>MsgBox (&#8220;Your Photo Item ID Is &#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.SHELL.my_player.photo&#8221;) &amp; &#8220;.&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub whatlastroomID_Click()</p>
<p>MsgBox (&#8220;Your Last Room ID Was &#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.SHELL.last_room_id&#8221;) &amp; &#8220;.&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub whatroomid_Click()</p>
<p>MsgBox (&#8220;This Room&#8217;s ID Is &#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.SHELL.my_room.room_id&#8221;) &amp; &#8220;.&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub whatroomname_Click()</p>
<p>MsgBox (&#8220;This Room Name Is &#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.SHELL.my_room.name&#8221;) &amp; &#8220;.&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub whatserver_Click()</p>
<p>MsgBox (&#8220;This Server&#8217;s Room ID Is &#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.SHELL.current_server_room_id&#8221;) &amp; &#8220;.&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub wower_Click()</p>
<p>Timer3.Enabled = True</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub wowro_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.ENGINE.my_room_movieclips.block_mc._x&#8221;, -5000)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub yourcolourmenu_Click()</p>
<p> </p>
<p>End Sub</p>
<p> </p>
<p>Private Sub yourcolourmenus_Click()</p>
<p> </p>
<p>End Sub</p>
<p> </p>
<p>Private Sub yourself_Click()</p>
<p>MsgBox (&#8220;Please go to a different room and you will be your penguin.&#8221;)</p>
<p>Timer21.Enabled = False</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.INTERFACE.PLAYER_WIDGET.art_mc.name_txt.text&#8221;, ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.SHELL.my_player.nickname&#8221;))</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.INTERFACE.nicknames_mc.p&#8221; &amp; ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.SHELL.my_player.player_id&#8221;) &amp; &#8220;.name_txt.text&#8221;, ShockwaveFlash1.GetVariable(&#8220;_level0.holder_mc.SHELL.my_player.nickname&#8221;))</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub ypinigloo_Click()</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle0&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/yellow1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle1&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/yellow1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle2&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/yellow1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle3&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/yellow1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle4&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/yellow1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle5&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/yellow1&#8243;)</p>
<p>Call ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.GLOBAL_CRUMBS.global_path.puffle6&#8243;, &#8220;http://media1.clubpenguin.com/play/v2/content/global/puffle/sprites/yellow1&#8243;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Command1_Click()</p>
<p>MsgBox (&#8220;Instructions: Enter an Item ID in one of the boxes next to Head:,Flag:, Photo:, Body:, Neck:, Feet:, Hand:, Colour:, Or Face:, and then click Set and then go to a different room and your penguin will have the items on that you set for them! To Unset Click unset and take the items off!&#8221;)</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Command10_Click()</p>
<p>Timer8.Enabled = True</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Command11_Click()</p>
<p>Timer9.Enabled = True</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Command2_Click()</p>
<p>Timer1.Enabled = True</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Command3_Click()</p>
<p>Timer2.Enabled = True</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Command4_Click()</p>
<p>Timer3.Enabled = True</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Command5_Click()</p>
<p>Timer4.Enabled = True</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Command6_Click()</p>
<p>Timer5.Enabled = True</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Command7_Click()</p>
<p>Timer1.Enabled = False</p>
<p>Timer2.Enabled = False</p>
<p>Timer3.Enabled = False</p>
<p>Timer4.Enabled = False</p>
<p>Timer5.Enabled = False</p>
<p>Timer6.Enabled = False</p>
<p>Timer7.Enabled = False</p>
<p>Timer8.Enabled = False</p>
<p>Timer9.Enabled = False</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Command8_Click()</p>
<p>Timer6.Enabled = True</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Command9_Click()</p>
<p>Timer7.Enabled = True</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Timer1_Timer()</p>
<p>For i = 0 To 150</p>
<p>Call frmPenguinEarth.ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.room_player_list.&#8221; &amp; i &amp; &#8220;.head&#8221;, Text1.Text)</p>
<p>Next i</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Timer2_Timer()</p>
<p>For i = 0 To 150</p>
<p>Call frmPenguinEarth.ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.room_player_list.&#8221; &amp; i &amp; &#8220;.body&#8221;, Text2.Text)</p>
<p>Next i</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Timer3_Timer()</p>
<p>For i = 0 To 150</p>
<p>Call frmPenguinEarth.ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.room_player_list.&#8221; &amp; i &amp; &#8220;.feet&#8221;, Text3.Text)</p>
<p>Next i</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Timer4_Timer()</p>
<p>For i = 0 To 150</p>
<p>Call frmPenguinEarth.ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.room_player_list.&#8221; &amp; i &amp; &#8220;.hand&#8221;, Text4.Text)</p>
<p>Next i</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Timer5_Timer()</p>
<p>For i = 0 To 150</p>
<p>Call frmPenguinEarth.ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.room_player_list.&#8221; &amp; i &amp; &#8220;.face&#8221;, Text5.Text)</p>
<p>Next i</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Timer6_Timer()</p>
<p>For i = 0 To 150</p>
<p>Call frmPenguinEarth.ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.room_player_list.&#8221; &amp; i &amp; &#8220;.neck&#8221;, Text1.Text)</p>
<p>Next i</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Timer7_Timer()</p>
<p>For i = 0 To 150</p>
<p>Call frmPenguinEarth.ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.room_player_list.&#8221; &amp; i &amp; &#8220;.flag_id&#8221;, Text7.Text)</p>
<p>Next i</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Timer8_Timer()</p>
<p>For i = 0 To 150</p>
<p>Call frmPenguinEarth.ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.room_player_list.&#8221; &amp; i &amp; &#8220;.photo_id&#8221;, Text8.Text)</p>
<p>Next i</p>
<p>End Sub</p>
<p> </p>
<p>Private Sub Timer9_Timer()</p>
<p>For i = 0 To 150</p>
<p>Call frmPenguinEarth.ShockwaveFlash1.SetVariable(&#8220;_level0.holder_mc.SHELL.room_player_list.&#8221; &amp; i &amp; &#8220;.colour_id&#8221;, Text9.Text)</p>
<p>Next i</p>
<p>End Sub</p>
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		<slash:comments>1</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">Jonathan</media:title>
		</media:content>
	</item>
		<item>
		<title>rsnail Blog</title>
		<link>http://cpjoncp.wordpress.com/2009/04/09/rsnail-blog/</link>
		<comments>http://cpjoncp.wordpress.com/2009/04/09/rsnail-blog/#comments</comments>
		<pubDate>Thu, 09 Apr 2009 20:41:46 +0000</pubDate>
		<dc:creator>cpjoncp</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://cpjoncp.wordpress.com/2009/04/09/rsnail-blog/</guid>
		<description><![CDATA[Rocketsnail, were Penguin Chat was playable and where Club Penguin was founded, by rsnail (Rocketsnail). Rsnail appears to be working on a new blog. Check it out. His new “Micro Blog” will most likely have updates by Rsnail, maybe some new games, artwork, and possibly more! I will keep everyone updated on the progress of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cpjoncp.wordpress.com&amp;blog=6075111&amp;post=175&amp;subd=cpjoncp&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Rocketsnail, were Penguin Chat was playable and where Club Penguin was founded, by rsnail (Rocketsnail). Rsnail appears to be working on a new blog. Check it out.</p>
<p>His new “Micro Blog” will most likely have updates by Rsnail, maybe some new games, artwork, and possibly more! I will keep everyone updated on the progress of his Micro Blog. Check back daily.</p>
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		<media:content url="" medium="image">
			<media:title type="html">Jonathan</media:title>
		</media:content>
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		<item>
		<title>Coins for change</title>
		<link>http://cpjoncp.wordpress.com/2009/04/08/coins-for-change/</link>
		<comments>http://cpjoncp.wordpress.com/2009/04/08/coins-for-change/#comments</comments>
		<pubDate>Wed, 08 Apr 2009 07:26:41 +0000</pubDate>
		<dc:creator>cpjoncp</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://cpjoncp.wordpress.com/2009/04/08/coins-for-change/</guid>
		<description><![CDATA[Its been awhile since we’ve heard of Coins For Change, but Happy77 is here with an update for us! This year 2.5 Million penguins donated more then 3 Million Virtual Coins! Out efforts payed off and Happy talks to an expert in Global Citizenship: hat’s the best part of the Coins For Change campaign? Seeing [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cpjoncp.wordpress.com&amp;blog=6075111&amp;post=174&amp;subd=cpjoncp&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Its been awhile since we’ve heard of Coins For Change, but Happy77 is here with an update for us!</p>
<p>This year 2.5 Million penguins donated more then 3 Million Virtual Coins! Out efforts payed off and Happy talks to an expert in Global Citizenship:</p>
<p>hat’s the best part of the Coins For Change campaign? Seeing how much penguins around the globe want to make the world a better place!<br />
When have you been the proudest of the Club Penguin community? When they show how much they care for each other and the world around them by giving to something they believe in that will benefit others they don’t even know!<br />
If you could tell the community one thing, what would it be? Every single penguin can make a difference in the world when they come together for a common cause &#8211; just look what’s been done this past Coins For Change!</p>
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		<media:content url="" medium="image">
			<media:title type="html">Jonathan</media:title>
		</media:content>
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		<item>
		<title>April Fools Day Cheats</title>
		<link>http://cpjoncp.wordpress.com/2009/04/01/170/</link>
		<comments>http://cpjoncp.wordpress.com/2009/04/01/170/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 06:32:37 +0000</pubDate>
		<dc:creator>cpjoncp</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://cpjoncp.wordpress.com/2009/04/01/170/</guid>
		<description><![CDATA[The Free Blue Propeller Cap is in the Big Box in the Mine Shack! You can walk on the walls of the Dojo Courtyard, Dojo, and Ninja Hideout!  Heres a cool little cheat. Go on a non member penguin and find a buddy with a member and a porthole. Then I walked on his portal [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cpjoncp.wordpress.com&amp;blog=6075111&amp;post=170&amp;subd=cpjoncp&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The Free Blue Propeller Cap is in the Big Box in the Mine Shack!</p>
<p>You can walk on the walls of the Dojo Courtyard, Dojo, and Ninja Hideout! </p>
<p>Heres a cool little cheat. Go on a non member penguin and find a buddy with a member and a porthole. Then I walked on his portal and was warped to the Box Dimension Room without being a member!</p>
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		<media:content url="" medium="image">
			<media:title type="html">Jonathan</media:title>
		</media:content>
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		<title>New Code books</title>
		<link>http://cpjoncp.wordpress.com/2009/03/31/new-code-books/</link>
		<comments>http://cpjoncp.wordpress.com/2009/03/31/new-code-books/#comments</comments>
		<pubDate>Tue, 31 Mar 2009 06:49:47 +0000</pubDate>
		<dc:creator>cpjoncp</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://cpjoncp.wordpress.com/?p=168</guid>
		<description><![CDATA[The Inventor’s Apprentice Q: What word is on page 5, 5 words from the left on line 10? A: Good Secret Agent Handbook Q: What word is on page 5, 4 words from the left on line 18? A: Decides Q: What word is on page 5, 6 words from the left on line 9? [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cpjoncp.wordpress.com&amp;blog=6075111&amp;post=168&amp;subd=cpjoncp&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>The Inventor’s Apprentice</strong></p>
<p>Q: What word is on page 5, 5 words from the left on line 10?<br />
A: Good</p>
<p><strong>Secret Agent Handbook</strong></p>
<p>Q: What word is on page 5, 4 words from the left on line 18?<br />
A: Decides</p>
<p>Q: What word is on page 5, 6 words from the left on line 9?<br />
A: Give</p>
<p>Q: What word is on page 5, 4 words from the left on line 2?</p>
<p>A: Matter</p>
<p>Q: What word is on page 5, 3 words from the left on line 5?<br />
A: Fashions</p>
<p>Each book will unlock the blue book item if you don’t already have it, and 1500 coins.</p>
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		<media:content url="" medium="image">
			<media:title type="html">Jonathan</media:title>
		</media:content>
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		<title>Club Penguin Card Jitsu Card</title>
		<link>http://cpjoncp.wordpress.com/2009/03/31/club-penguin-card-jitsu-card/</link>
		<comments>http://cpjoncp.wordpress.com/2009/03/31/club-penguin-card-jitsu-card/#comments</comments>
		<pubDate>Tue, 31 Mar 2009 06:41:34 +0000</pubDate>
		<dc:creator>cpjoncp</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://cpjoncp.wordpress.com/2009/03/31/club-penguin-card-jitsu-card/</guid>
		<description><![CDATA[Club Penguin is really excited to let you know that there will be a new set of Puffle Trading Cards coming sometime in April. Just like the last set, you’ll be able to play at home with your friends, and you’ll also be able to enter unique codes in Club Penguin to build up your [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cpjoncp.wordpress.com&amp;blog=6075111&amp;post=167&amp;subd=cpjoncp&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Club Penguin is really excited to let you know that there will be a new set of Puffle Trading Cards coming sometime in April. Just like the last set, you’ll be able to play at home with your friends, and you’ll also be able to enter unique codes in Club Penguin to build up your card-jitsu deck online!</p>
<p>Are you a ninja yet? If not, I suggest you buy some trading cards for your Card Jitsu Deck. You&#8217;ll be a stronger player with new cards</p>
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		<media:content url="" medium="image">
			<media:title type="html">Jonathan</media:title>
		</media:content>
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		<title>New Club Penguin Martial Arts Catalog, Snow &amp; Sports, and Game Upgrades!</title>
		<link>http://cpjoncp.wordpress.com/2009/03/27/new-club-penguin-martial-arts-catalog-snow-sports-and-game-upgrades/</link>
		<comments>http://cpjoncp.wordpress.com/2009/03/27/new-club-penguin-martial-arts-catalog-snow-sports-and-game-upgrades/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 06:12:54 +0000</pubDate>
		<dc:creator>cpjoncp</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://cpjoncp.wordpress.com/?p=161</guid>
		<description><![CDATA[Club Penguin has added 2 new catalogs, 5 new Snow Sculptures, and Game Upgrades! New Martial Arts Catalog (Ninja’s Only) Only 2 new items, one Clothing and one Furniture! Check em out.   White Gi &#8211; 800 Coins   Tea Table (Furniture Item) &#8211; 650 Coins No cheats in the Martial Arts Catalog.  March 09 [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cpjoncp.wordpress.com&amp;blog=6075111&amp;post=161&amp;subd=cpjoncp&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Club Penguin has added 2 new catalogs, 5 new Snow Sculptures, and Game Upgrades!</p>
<p><strong>New Martial Arts Catalog (Ninja’s Only)</strong></p>
<p><strong><img class="alignnone size-medium wp-image-7362" title="new-martial-arts-catalog" src="http://lux1200.files.wordpress.com/2009/03/new-martial-arts-catalog.png?w=239&#038;h=300&#038;h=300" alt="new-martial-arts-catalog" width="239" height="300" /></strong></p>
<p>Only 2 new items, one Clothing and one Furniture! Check em out.</p>
<p><img class="alignnone size-medium wp-image-7364" title="martial-arts-item1" src="http://lux1200.files.wordpress.com/2009/03/martial-arts-item1.png?w=250&#038;h=300&#038;h=300" alt="martial-arts-item1" width="250" height="300" /></p>
<p> </p>
<ul>
<li>White Gi &#8211; 800 Coins</li>
</ul>
<p> </p>
<p><img class="alignnone size-medium wp-image-7363" title="new-martial-arts-item2" src="http://lux1200.files.wordpress.com/2009/03/new-martial-arts-item2.png?w=255&#038;h=300&#038;h=300" alt="new-martial-arts-item2" width="255" height="300" /></p>
<ul>
<li>Tea Table (Furniture Item) &#8211; 650 Coins</li>
</ul>
<p>No cheats in the Martial Arts Catalog. </p>
<p><strong>March 09 Snow and Sports &#8211; New Items</strong></p>
<p><strong><img class="alignnone size-medium wp-image-7366" title="snow-and-sports-cover1" src="http://lux1200.files.wordpress.com/2009/03/snow-and-sports-cover1.png?w=224&#038;h=300&#038;h=300" alt="snow-and-sports-cover1" width="224" height="300" /></strong></p>
<p>Check out the new Snow and Sports! Cheats below the new items in the Catalog.</p>
<p><img class="alignnone size-medium wp-image-7367" title="snow-and-sports-new-item11" src="http://lux1200.files.wordpress.com/2009/03/snow-and-sports-new-item11.png?w=300&#038;h=201&#038;h=201" alt="snow-and-sports-new-item11" width="300" height="201" /></p>
<ul>
<li>Blue Ball Cap &#8211; 200 Coins</li>
<li>Blue Baseball Uniform &#8211; 600 Coins</li>
<li>Baseball Helmet &#8211; 300 Coins</li>
<li>Baseball Glove &#8211; 300 Coins</li>
<li>Red Baseball Uniform &#8211; 600 Coins</li>
</ul>
<p><img class="alignnone size-medium wp-image-7368" title="snow-and-sports-new-item2" src="http://lux1200.files.wordpress.com/2009/03/snow-and-sports-new-item2.png?w=300&#038;h=201&#038;h=201" alt="snow-and-sports-new-item2" width="300" height="201" /></p>
<ul>
<li>Pink Visor &#8211; 150 Coins</li>
<li>Pink Tennis Outfit &#8211; 450 Coins</li>
<li>White Head Band &#8211; 100 Coins</li>
<li>Tennis Racket &#8211; 250 Coins</li>
<li>Orange Tennis Outfit &#8211; 500 Coins</li>
<li>Tennis Shoes &#8211; 250 Coins</li>
</ul>
<p><img class="alignnone size-medium wp-image-7369" title="snow-and-sports-new-item3" src="http://lux1200.files.wordpress.com/2009/03/snow-and-sports-new-item3.png?w=300&#038;h=201&#038;h=201" alt="snow-and-sports-new-item3" width="300" height="201" /></p>
<p>(Furniture Items)</p>
<ul>
<li>Tennis Net &#8211; 450 Coins</li>
<li>Tennis Court &#8211; 700 Coins</li>
<li>Home Plate &#8211; 150 Coins</li>
<li>Pitchers Mound &#8211; 175 Coins</li>
<li>Base &#8211; 100 Coins</li>
</ul>
<p>Ok you probably didn even care about that so just take a look at the cheats =P</p>
<p><img class="alignnone size-medium wp-image-7370" title="snow-and-sports-cheatt1" src="http://lux1200.files.wordpress.com/2009/03/snow-and-sports-cheatt1.png?w=225&#038;h=300&#038;h=300" alt="snow-and-sports-cheatt1" width="225" height="300" /></p>
<p><img class="alignnone size-medium wp-image-7372" title="snow-and-sports-cheatt3" src="http://lux1200.files.wordpress.com/2009/03/snow-and-sports-cheatt3.png?w=300&#038;h=182&#038;h=182" alt="snow-and-sports-cheatt3" width="300" height="182" /></p>
<p>Click the Green Baseball Player in the background for the Green Baseball Uniform (Uniform &#8211; 600 Coins. Green Cap &#8211; 200 Coins)</p>
<p><img class="alignnone size-medium wp-image-7373" title="snow-and-sports-cheatt21" src="http://lux1200.files.wordpress.com/2009/03/snow-and-sports-cheatt21.png?w=300&#038;h=179&#038;h=179" alt="snow-and-sports-cheatt21" width="300" height="179" /></p>
<p>Click the Pitchers Mound for the Red Ball Cap (200 Coins)</p>
<p>Only 2 cheats :/</p>
<p><strong>Game Upgrades and New Pin</strong></p>
<p>The Top Hat Pin is at the Attic above the Ski Lodge, there are game upgrades. Check all the games for items that will help you in the game at the Dock, Cove, and Ski Lodge. Click the word Waves in the Cove Catalog for the Silver Surf Board. </p>
<p>My internet right now is really slow and I am having massive problems. I will not be able to finish this post until tomorrow morning. I am exostitaed. I had to help my mom move last night (were moving, again) and I am really tired. Ive coverd all the main things. As I said I am sorry and I will finish this post in a few hours when I wake back up.</p>
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		<title>Member badges</title>
		<link>http://cpjoncp.wordpress.com/2009/03/25/member-badges/</link>
		<comments>http://cpjoncp.wordpress.com/2009/03/25/member-badges/#comments</comments>
		<pubDate>Wed, 25 Mar 2009 07:22:11 +0000</pubDate>
		<dc:creator>cpjoncp</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[there are new ones according to how long you have been one<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cpjoncp.wordpress.com&amp;blog=6075111&amp;post=159&amp;subd=cpjoncp&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>there are new ones according to how long you have been one</p>
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